AI Insights · Timothy · April 2025
Top 5 Golf Games Performance on Unified Platform in Finland - Q1 2025
Explore the performance trends of the top 5 golf games in Finland during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
During the first quarter of 2025, the top golf games in Finland showed varying performance trends across downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Golf Battle from Miniclip.com experienced a fluctuating revenue trend, reaching around $829 in early January before seeing a dip and ending March at approximately $610. Weekly downloads started at 396, peaking at 438 mid-January, and then declined to 175 by the end of March. Active users initially decreased from 3.9K to 2.2K throughout the quarter.
Golf Clash - Golfing Simulator by Electronic Arts maintained steady revenue, with a high of $1.6K in mid-January. Downloads were stable, beginning at 96 and slightly decreasing to 59 by the end of the quarter. Active users saw a gradual decline from 687 to 551.
Golf Rival - Multiplayer Game from Zynga Inc. noted a revenue peak of $572 in February, followed by a decrease to $366 by the end of March. Downloads peaked at 132 in early February but dropped to 57 in March. Active users decreased from 872 to 659 over the quarter.
Golf Inc. Tycoon from Holoboo showed modest revenue, peaking at $43 in late January. Downloads started strong at 175 in mid-January but declined to 57 in early March. Active users began at 188 and dropped significantly to just 4 by the quarter’s end.
Finally, Golf Orbit: Perfect Swing by TapNation saw a slight revenue peak of $52 in late December, with a steady decline to $10 by the end of March. Downloads peaked at 63 in early March, while active users increased from 34 to 53 throughout the quarter.
For more detailed insights into these trends, visit Sensor Tower’s platform.